The present research project arises from the interest in developing broader understanding about children’s conditions of living in the nowadays media environment. The focus of the research is to investigate on the influence of audio visual technologies on children’s and adolescents’ life and cultures as well as on the relationships between adults and young people concerning the use of new technologies. The team research from Molise (region central Italy) developed an exploratory research project on children’s activities, children’s “new” audio-visual technologies, the new audio-visual cultures and “old” video games, computers, Internet, CD-ROMs. A questionnaire were administered separately to children and to their own parents, the same way were have recently been administered by the Catalan Interdisciplinary Network of Child Researchers and the Research Institute on Quality of Life (University of Girona, Spain). Data were obtained from 533 students, 253 boys (47,5%) and 280 girls (52,5%). All of them are between 12 and 16 years old. Additionally, we also obtained answers from 533 of their parents who responded separately to a similar questionnaire that was given to them in a closed envelope, and that they usually answered at home. Respondents were 302 mothers and 231 fathers. Data are in the process of being analysed. However, the first step is to develop a research framework capable to fulfil the need of knowledge and understanding the present situation in relation to children's and adolescent's audio visual cultures.
Influence of audio visual technologies on children’s and adolescents’ life
GRIGNOLI, Daniela;MANCINI, Antonio;
2005-01-01
Abstract
The present research project arises from the interest in developing broader understanding about children’s conditions of living in the nowadays media environment. The focus of the research is to investigate on the influence of audio visual technologies on children’s and adolescents’ life and cultures as well as on the relationships between adults and young people concerning the use of new technologies. The team research from Molise (region central Italy) developed an exploratory research project on children’s activities, children’s “new” audio-visual technologies, the new audio-visual cultures and “old” video games, computers, Internet, CD-ROMs. A questionnaire were administered separately to children and to their own parents, the same way were have recently been administered by the Catalan Interdisciplinary Network of Child Researchers and the Research Institute on Quality of Life (University of Girona, Spain). Data were obtained from 533 students, 253 boys (47,5%) and 280 girls (52,5%). All of them are between 12 and 16 years old. Additionally, we also obtained answers from 533 of their parents who responded separately to a similar questionnaire that was given to them in a closed envelope, and that they usually answered at home. Respondents were 302 mothers and 231 fathers. Data are in the process of being analysed. However, the first step is to develop a research framework capable to fulfil the need of knowledge and understanding the present situation in relation to children's and adolescent's audio visual cultures.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.